COMPILING YATC
==============
Copyright (C) 2007-2008 OpenTibia Team

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

 1. Requirements
 2. Building on Linux/Unix
 3. Building on Windows
 4. Devpaks and Debian packages
 5. Building without OpenGL support
 6. libGLICTd.a versus libGLICT.a
1. Requirements
===============

- SDL 1.2		http://www.libsdl.org/
- GMP 4.2		http://gmplib.org/
- GLICT 		https://glict.svn.sf.net/svnroot/glict/ (svn)
- SDL_gfx for SDL1.2
- OpenGL and GLU
- autoconf 2.61
- automake 1.10

Please understand that while we have produced builds that run on MacOS X platform, we are currently unable to provide systematic instructions.

2. Building on Linux/Unix
=========================

1. Run "./autogen.sh".
2. Run "./configure"
3. Run "make"

== 2.1. Compiling and installing GLICT ==

Adapt directories to your distribution. GLICT doesn't use automake yet.

1. svn co https://glict.svn.sf.net/svnroot/glict/trunk/glict/
2. cd glict/GLICT/
3. make
4. cp libGLICT.a /usr/lib/
5. cd ..
6. cp -R GLICT/ /usr/include/

3. Building on Windows with Dev-Cpp
===================================

WARNING! For the 0.1 release, the .dev project file was not updated. It will not work without modifications. We may release a fix at a later date.

You are expected to have DevCpp installed. Instructions are based around Windows XP environment, but you can easily adapt them to other OSes, if you turn on your brain. 

Dev-Cpp project file is rarely updated. If you get link errors, make sure that all .cpp files are a part of the project. Developers who care ;) do not have access to a Win32 machine with Dev-Cpp installed.

When instructed to fetch code from SVN repository, and you don't have a SVN client, you can use the WebDAV client built into the XP. Instructions are in chapter 3.3.

If you have any problems please try to fix them yourself, and then contact Khaos via OTfans PM. If you really cannot find a solution, try contacting Khaos anyway. If you report the problem we can fix these instructions together -- if not, someone else will have the same problem!

== 3.1. Compiling GLICT ==

1. Fetch the GLICT code from the SVN.
   (https://glict.svn.sf.net/svnroot/glict/trunk/glict/)
2. Start Devcpp and create a new project of type "Empty project". 
   Call it "libGLICT".
   Choose type "Static library".
   Save it in the root GLICT folder (next to "history.txt"). 
   Call the file: "libGLICT.dev"
3. Click Project->Add to project. 
   Select all files in the "GLICT/" subfolder 
    ("button.cpp", "button.h", "container.cpp", "container.h", ...)
4. Copy the entire "GLICT/" subfolder to C:\Dev-Cpp\include 
     (you should now have files such as:
      C:\Dev-Cpp\include\GLICT\button.h
      C:\Dev-Cpp\include\GLICT\container.h, ...)
5. Click Execute->Compile
6. Go to the root GLICT folder. 
7. Find "libGLICT.a". 
8. Copy it to "C:\Dev-Cpp\lib\libGLICT.a"

== 3.2. Compiling YATC ==

1) First, you'll need GMP and SDL. Get and install the Devpaks.
2) Fetch YATC SVN.
3) Open the yatc.dev project file.
4) Go to Execute->Compile.
5) Copy C:\Dev-Cpp\bin\SDL.dll to YATC's folder. 

You should have YATC.exe built in the directory where YATC.dev was, and it should run correctly. Don't forget to copy Tibia.pic, Tibia.dat and Tibia.spr to YATC's folder!

== 3.3. Fetching SVN using XP's WebDAV client ==

Here are instructions on how to do fetch a Subversion repository without a Subversion client under XP, using the WebDAV client.

1. Go to My Network Places. 
2. Click on Add a network place. 
3. Select "Choose another network location". 
4. Under "Internet or network address", enter SVN repository's URL. You'll get a warning about security certificate being invalid; just ignore it. 
5. If you want, change the name of the shortcut that'll be created in My Network Places. 
6. Then make sure that "Open this network place when I click finish" is checked.
7. Click Finish.
   The repository's contents will open as a more-or-less regular folder. 
8. Copy the files you need out of it into a new folder. 

Then, proceed with instructions!

4. Devpaks and Debian packages
==============================

Here we include links to required Devpaks and Debian packages.
GLICT is not officially available as Devpak nor as Debian package, but
compile instructions are included above.

== 4.1. Devpaks

SDL: 		http://devpaks.org/details.php?devpak=200
SDL_gfx:	http://old.devpaks.org/show.php?devpak=160
GMP:		http://pekayz.googlepages.com/GMP.DevPak
GLICT:		(compile instructions provided, no devpak available)

== 4.2. Debian/Ubuntu packages

Just copypaste this to root commandline (type su and type root password, then 
punch these lines in):

apt-get install libsdl1.2-dev libsdl-gfx1.2-dev libgmp3-dev autoconf automake \
		libgl1-mesa-dev libglu1-mesa-dev

5. Building without OpenGL support
==================================
If you are building for a platform that does not support OpenGL such as 
Windows CE, you may want to use option --disable-opengl when running configure:

 $ ./configure --disable-opengl

Configure script should detect GL's nonexistance automatically, but if it
does not, that's the way to do it.

Do not forget, your GLICT must also be compiled without OpenGL support; to do
that, define NO_GL macro. In the Makefile, find the line that begins with 
CPPFLAGS= and in it, on the end, add -DNO_GL:

 CPPFLAGS=[... stuff...] -DNO_GL

You probably had to do this anyway if you were working with WinCE or similar
platform, but it's sure worth mentioning in case you're, for a sick and twisted
reason to complicate yourself the building process, trying to compile it for
a platform that does have GL, you must not forget this since otherwise it'll
break badly and you'll be extremely unhappy.

6. libGLICTd.a versus libGLICT.a
================================

libGLICTd.a is regular GLICT, but compiled with these extra #defines:
_GLIBCXX_DEBUG
_GLIBCXX_DEBUG_PEDANTIC

These defines make program execute slower, but it's easier to debug C++ code.
To build Debug Unix build in Code::Blocks without libGLICTd.a, remove the
mentioned two defines in Project Options, and in the same place change all
references to GLICTd into GLICT. It should compile properly then even if you
don't create a libGLICTd.a.

(This is necessary because these two, although built from same code with
same compiler, are NOT binary compatible since those modifiers change behaviour
of G++'s implementation of STL.)

